I'm a second-year at Carnegie Mellon University, studying robotics at the School of Computer Science. I get excited about building autonomous robots, and in my free time, you'll find me playing volleyball or grinding League and TFT.
phi nguyen
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Toyota Research Institute (TRI) - Robotics Intern4 months · Los Altos, CASummer 2026 ▸
Incoming
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Sanofi - Robotics Intern4 months · Framingham, MASummer 2025 ▸
Orchestrated a multi-robot system for drug manufacturing, integrating a robotic arm, a liquid handler, and other lab instruments into a unified automated workflow. Applied Bayesian optimization to tune parameters in a protein assay, improving output quality and reducing manual iteration.
Related posts: Sanofi internship ↓
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MIT Media Lab - Research Intern16 months · Cambridge, MAResearch ▸
Lippman Lab — Worked on the Latent Lab project, building data processing pipelines and maintaining GCP servers used to run user studies. Supported research that led to the CHI 2026 paper.
Related posts: CHI 2026 paper ↓, Latent Lab ↓
Esvelt Lab — Worked on open-source tooling for wet lab automation as part of the Sculpting Evolution group. Built hardware interfaces and Python abstractions for liquid handling robots, making them programmable without vendor-specific software. Pioneered the first centrifuge interface.
Related posts: MIT BioMAN 2024 ↓, PyLabRobot ↓
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NASA - VR/AR Software Engineer Intern5 months · Kennedy Space Center, FLSpring 2025 ▸
Worked in NASA's virtual simulation lab, where I helped build out the motion capture volume — setting up and calibrating the full Vicon camera and motion capture system. Wrote Unreal Engine software to pioneer the first controller-free interaction system, letting users manipulate objects in a virtual environment using only natural hand and body movement. Also developed computer vision tooling on the HoloLens to identify and track lab equipment in mixed reality.
Related posts: IEEE xR 2025 paper ↓
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Stanford - Research Intern4 months · RemoteResearch ▸
Pioneered the initial AWS infrastructure for their RNA-seq pipeline, enabling scalable cloud-based genomic data processing. Also worked on machine learning for protein sequences.
Joining Toyota Research Institute as a Robotics Intern this summer at their Los Altos office!
A paper I worked on during my time at the MIT Media Lab got accepted to CHI 2026 HCXAI (Human-Centered Explainable AI workshop)! The paper is titled The Data Mirror: Helping Adolescents See and Shape Their Digital Selves — exploring how to make personal data legible and actionable for younger users.
Quite the humble abode, I must say
Made with Blender
Won HackCMU 2025 with my friends! We built Driftwords — a 3D browser-based meditation and journaling app where you play as a banana cat chilling on a relaxing island. You can walk around, fish, and hang out. It was super fun to make!
I presented a paper I wrote during my internship at NASA Kennedy Space Center at the IEEE SMC-IT 2025 in Los Angeles, CA. The paper covers hand-object manipulation for VR, exploring how users interact with virtual objects using natural hand gestures in immersive engineering environments.
Working on a multi-robot orchestration system for drug manufacturing at Sanofi. Here, a robotic arm is moving a plate from a rack to another robot to run an experiment — one step in a fully automated lab workflow integrating multiple instruments.
Started working on Latent Lab — an MIT Media Lab (Lippman Lab) project exploring AI-powered knowledge discovery. Building on my previous work there on data pipelines and infrastructure, now contributing directly to the research platform itself.
This is what I mean when I say I know a spot
Made with Blender
I'd sit here for a while
Made with Blender
I was invited to present at MIT BioMAN 2024 — a symposium on biological manufacturing and automation. Gave a talk on building intelligent agents for lab automation: how you can layer LLM-driven planning on top of hardware abstraction SDKs like PyLabRobot to let researchers describe experiments in plain language and have them executed autonomously.
Idek what to say for this. I thought it was pretty cool
Made with Blender